Computing

At St Erth primary, we use the iLearn2 scheme of work across the school from EYFS to Year 6.  It has a broad and transferable skillset, and ensures progression and consistency of skills and knowledge, building on previous knowledge each year.

The intent of iLearn2 is to help pupils become independent, creative, safe, respectful and problem-solving digital citizens with a broad and transferrable skillset. At St Erth, we then provide opportunities for the pupils to practise and apply their computing skills. 

ILearn2 is broken down into 3 aspects:

Computer Science  – this covers programming (both block-based and text-based), including computational thinking using web-based software such as Scratch. Pupils across Key Stage 1 and 2 will write code to program physical and on-screen objects, interactive games and use text-based language, such as HTML and Python by the end of Key Stage 2.

Information Technology – this covers the use of applications to create digital content, including document creation and editing, video making, digital art, graphic design, animation, 3D modelling and website building. 

Digital Literacy – covers skills to find, evaluate, utilise and share using technologies and the Internet. This includes important e-safety and internet research skills, as well as an understanding of computer networks in Key Stage 2.

How we adapt our computing curriculum for pupils with SEND
 
The iLearn computing curriculum has been written to support all pupils. Each lesson is sequenced so that it builds on the learning from the previous lesson, and where appropriate, activities are scaffolded so that all pupils can succeed and thrive. Scaffolded activities provide pupils with extra resources, such as visual prompts, to reach the same learning goals as the rest of the class.  As well as scaffolded activities, embedded within the lessons are a range of pedagogical strategies, which support making computing topics more accessible.